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A hugely misinformed thread.

The performance of a computer is dependent on its architecture and the microarchitecture of its components. Its incredibly complex yes, but there are clear big factors: the CPU, GPU, RAM, data transfer rate, any bottlenecks, ROM.

Two computers with similar architectures (similar not exact microarchitectures) can be accurately compared and we know ROM is SSD for both. We know both will be using relatively the same CPU. The only contentious area is the GPU and the RAM (type and amount).

In the context of gaming GPUs are hugely important. They govern most of the matrix and vector math in games (vertex calculations, rotations and translations, ray tracing for lighting and sound, shading and texture mapping, vision and projection etc). 

Type of RAM is important for the speed of data transfer, which alongside and the amount will govern how much calculations can be executed per frame: it can increase graphics for fixed amount of frames or mean higher frames for fixed amount of graphics. 

Last edited by src - on 09 March 2020