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Pemalite said:
JRPGfan said:


If theres no drastic bottlenecks to them, and their the same architecture in core design, you CAN absolutely use Teraflops as related to gameing performance.

No you can't.

Except...
a) We don't know if everything is the same.
b) Changes in resolution changes bottlenecks in the underlying hardware.

a) For Christ's sake, we have the dieshots of the PS4 and XOne. We know both consoles use the identical core designs. Those two consoles perform pretty much exactly as the TFlops predict.

b) No, bottlenecks are bottlenecks are bottlenecks. By changing to a higher resolution (a SOFTWARE change), an already existing HARDWARE bottleneck MIGHT emerge that was not noticable in the lower resolution.

And please stop babbling around the issue. You are constantly putting forth weird examples to make straw man arguments. As JRPGFan wrote, the same architecture in core design is the key. and he is absolutely right that under that condition, TFlops is a good way of relating gaming performance.