Mr Puggsly said:
That feels like a lazy response. "Uhm... I know, I'll talk about sales! Derp, so clever!" Sales vs specs, eh? PS4 fans boasted they get better ports and that grew with PS4 Pro. But then X1X came and that console often had better ports, more 60 fps experiences, more 4K experiences, etc. Suddenly talk about specs just got a little less important. Hence, I'm happy with my X1X even with PS4 selling better. |
Nope, you said "MS boasted power given that seemed important and it worked" ... if it didn't addressed the gap in sales how did it worked? I swear many people in VGC say MS doesn't do what it do for console warriors but to improve its bottom line, so if you don't have evidence of it improving sales how did it work?
derpysquirtle64 said:
I have to disagree with this statement. The 2:1 sales ratio was already established by the time Kinect was unbundled, so the main reason why Xbox this gen ended up in the position in which it is right now is those launch mistakes. On the other hand, I have to agree that it dropping even lower than 2:1 ratio is the result of awful software output - constant game cancellations, releasing bad 60-70 meta games etc. I personally completely ignored everything except Forza, Gears and Super Lucky's Tale in the second half of the generation. And I must admit that the latter two are hardly can be considered as system sellers nowadays. Gears 5 probably brought the franchise into it's lowest point ever in terms of excitement. When it was released, I've barely seen any discussion about it on the gaming forums. And it was supposed to be the HUGE Xbox game. Unfortunately, even this year is no better. All the games that are coming out are yet another games I'm not interested in. I really hope that situation will change after E3, because Series X will definitely struggle in terms of sales if Microsoft won't fix their software output and make people excited about Xbox games by the time console launches. |
It took between 6 months to 12 months for Kinect to be unbundled and Xbox to always sell at same price or smaller (and in USA it was selling close to PS4 since begining). PS3 had price disadvantage for the whole gen and still managed to outsell Xbox 360.
Sure the reveal had a lot of impact on Xbox sales, but it everything was corrected either before launch (all except of price+kinect) and kinect was solved within first year that isn't the excuse or real reason X1 sold so much less than PS4 and this will be quite clear this gen. Xbox to sell close to PS needed Sony making everything wrong and MS almost everything right, otherwise we will see PS 2:1 to Xbox since outside of USA+UK the margin will be kept and on those two places the swing back without Sony making several mistakes shouldn't be that big.
sales2099 said:
Be that as it may, this PR is simple in concept and geared towards the fans to boost the Xbox image and limit negative internet chatter about Xbox. Because now everybody is talking about how teraflops don’t necessarily matter instead of how Xbox is weaker like in 2013. I say that’s a PR victory in itself and addresses the people that talk the loudest on the internet. |
You can say whatever you want, doesn't change that MS started the focus on Tflops and also that last gen they were the ones talking about specs the whole time while Sony only showed their games.
Also the ones that are saying Tflops don't matter from the start of the rumors are the likes of Pemalite, CGI-Quality and a handfull others, and they are either multiplatform or PC first. So not really anything to do with the MS PR.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







