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The Fury said:
Hynad said:

Simply use powerful spells. Summons are nothing special if they do the same thing as magic.

And for all intent and purposes, summons in VIIR don’t require you to actively control them. They will come in, deal damage, and then bugger off when they’re done. 

Summons are more powerful, that's the point. When fighting the Demon Wall you don't have Flare or Ultima, you have Bahamut and he does like 2000 damage at the time while 'Fire 2' does like 300, basic attacks are doing like 200-300. If I summon Phoenix, I don't want them to fight for me or hang about, cast your revive spell, get my team back in the fight.

All I'm hearing from you is that Knights of the Round, Bahamut Zero and Bahamut himself are going to be pants now. What's the point in them if there's better magic? Just might as well remove them.

Go watch a video of the Remake where Ifrit is summoned.

You’ll understand that VIIR provides the best of both worlds.
Unlike in X, for example, the summon doesn’t replace any party character. It comes in, wrecks havoc for a certain time, and then unleashes its ultimate attack. I know you can issue commands for them, but as far as I’ve seen, they act on their own and yeah, they’re as powerful as ever.