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vivster said:
goopy20 said:

I don't know what you mean, are you saying pc requirements will be the same as they're now when next gen games come out? 

Basically yes.

They're minimum requirements and they don't change a lot. Why? Because PC games, including ports from console games, have the magical ability of having a graphics options menu. Which means any PC game can be toned down a lot depending on the user's needs. For example you will not see an SSD as a minimum requirement for any game, not even at the end of next gen. Here is a great example:

https://www.techspot.com/news/82281-call-duty-modern-warfare-system-requirements-revealed.html

This is the latest COD game. We are at the end of the current console generation and every console has had 8 full CPU cores. Now look at those recommendations. The minimum required is a 2C/4T CPU with an operating system that predates the current gen. It also names an 8 year old GPU that predates current gen. And even though it says minimum requirement, those things are just suggestions and you will be able to run the game with even lower end and older hardware.

Now let's have a look at the recommended specs. Here we see an 8 year old CPU with 4 cores. The GPU is only 5 years old now. That is the recommendation, it doesn't say anything about what kind of performance you can expect from it. I'm gonna assume 1080p/30fps.

This is just one example, requirements vary a lot between games and they climb steadily at a slow pace continually, not just whenever a new console comes out. The next console gen won't be any different. Consoles have about as little of an affect on those specs as the yearly updates of graphics cards. Once the consoles come out they will already be comfortably below the current high end gaming PCs and PC games will still be able to be played with bottom shelf hardware. That's the great thing about PCs, you can basically play every game on as low or high settings as you want. That's why those minimum and even the recommended specs requirements are so low.

When the new consoles come out and new gen games hit the PC market you will see the same low CPU core counts, slow HDDs and year old graphics cards on there. They might give high end hardware a run for their money for ultra settings but nothing like that will be necessary to run and enjoy those games on PC.

The things you are imagining with high powered consoles and developers who know what to do with high power is a utopic scenario many PC players wish would happen but it never really will because consoles will continue to be the lowest common denominator we will have to stick to. I mean PC gamers have been begging for games to be more optimized on more than 4 CPU cores even before the current gen came out and despite having a console lineup of 8 core machines we're still waiting on that.

Not to forget that a lot of games you can go way lower than the minimum specs.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."