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JWeinCom said:

The original was a turn based game.  Something that makes sense in a turn based game does not necessarily make sense in a real time action RPG. If the characters in there acted on their own, then I would literally be doing nothing.  

What would be a better way to implement "full control" of party members?  I don't know.  But that's the wrong question.  The better question is should they implement "full control" in the first place? Does having full control over how the characters spend their ATB points actually make the game any more fun?  It might in the full game when there are more options and bosses presumably require more strategy.  But, in the demo, it didn't improve things at all for me, it just added an extra chore that took me out of the rhythm.  

For some reason, I have a feeling you’re approaching this battle system button mashing style. The system revolves around switching characters and using their unique skill sets depending on the situation. But what you describe makes it look like you want to keep hack n slashing with Cloud without using the rest of the battle system.

I get that it’s not going to be everyone’s cup of tea, but the system in place isn’t objectively bad or flawed. Once you get used to it, and yes, understand it, it actually makes a lot of sense.

But I know many will dislike it no matter what because it isn’t what they expected/wanted it to be.