Hiku said:
Shiken said:
I felt the battle system was very well done and a faithful transition from turn based combat to action based combat. I was very happy to see strategic elements stull in place and just as relevant as ever. My only complaint is that ally AI could be better when selecting targets and maintaining attack paterns to fill their ATB, but this could easily be fixed by release. I think leaving ATB actions up to the player was a brilliant move by SE, and I look forward to delving deeper into the mechanics upon release of the full game (part one anyway).
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That was one of my main gripes as well, when Barret didn't target the flying enemies. But I'm starting to think that's not how the game is designed.
What if the A.I. is not meant to make any such decisions, and it is not their responsibility to target any specific enemy type? What if, like in classic FF games, it's up to us to target the appropriate enemy with the appropriate character? And their only responsibility is managing the ATB gauge, while everything else that may come as a result of it is just supposed to be seen as a bonus?
I'm going to go into my second playthrough of the Demo with this mindset.
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This is exactly what i thought. Its why we can change characters on the fly to better adapt to the situation. When theres flying enemies you will have to control barret and have him targeting at them while cloud will focus on close combat.