Hiku said:
I see. xD Well, regarding the degree of independence they're given, what would be an example of how they use it wrong in a way that negatively effects you degree of "full control"? The only thing I can think of is if they walk into an attack and become immobilized. But standing still could result in the same thing, and perhaps more frequently. Also I meant to ask before, but disregarding the issues auto healing can cause, why exactly is it that you'd want them to be able to heal? |
Basically, when they fail to behave they way they should. Barret shoots to aerial enemies. Cloud takes care of ground ones. But many times, they decide to do the opposite... and they obviously fail. And that sometimes affects my control of the situation, because maybe I'm shooting distant enemies with Barret and Cloud instead to keep the enemies on the ground at bay while I'm doing my thing, decides to let them gang up on me. I know, I can just take control over Cloud and try to kill the warriors, but then the flying robots shoot at me from the distance because Barret may no target them. Is like a vicious circle xD
My problem is basically with the quality of the AI, not with the fact that the party has independence. If they are independent and they use it in an ok way, I'm good. As I said, I like the mix between real time action and being able to control every charcater while they can also do their thing (to a certain degree). I like the combat mechanics. I just have problems with the AI behaviour.
As for healing... I think it's all about how the game has changed. In 1997, it was a turn based game. The characters would only act if you input commands on them. Think of it like a chess game (relatively speaking). They were only "alive" when I use them. Now in 2020 said characters act on their own. They walk, they shoot, the block, they take cover. It feels natural and I like it. And that's why it feels weird to me seeing these characters, who can act on their own, not react to the a situation of death danger. I get that they are trying to recreate the sensation of control of the original game, but to me it just feels weird that Barret is almost dying and he does nothing to improve this situation. Is not about need: I never was in a situation in the demo were I died because the AI didn't heal me. It's just about coherence. They didn't act on their own then, so me ordering them to heal felt natural. Now they move on their own, so it feels weird to tell them to do so.
You may be thinking: "Well, then why doesn't bother you telling them to cast magic and abilities? Just like healing, it should be "natural" for them to do so". To that... I don't know. I just know that I'm happy with being able to control magic, items and such... but bothered by the healing thing. Go figure xD








