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Hiku said:
Vodacixi said:

But I'm just complaining about the AI though. I don't want Barret to start spamming limits and magic. I'm happy to have control over that. I just want him to do what he is supposed to do. That's my whole complaint. The same goes for Cloud. If I'm Barret and I'm taking down the flying enemies, Cloud should target the ground enemies. You know, just in case they decide to gang up on me, the hopeless sniper (spoiler: it happens every time during the escape sequence).

I'll try to be a little more specific: I would like the party members to attack the correct enemies, heal themselves or myself if we are at risk... and maybe dodge and block a little? I don't think that is unreasonable. As for healing... Maybe you missed it, but in KH you can actually change the frequency in which Donald (and Goofy if he have potions) heal you. And if you put it all the way up, it will heal you the moment your health gets low. In KHII you can even turn off Cure altogether.

Allies going for enemies that Cloud can't reach I agree with. I noticed an issue with that as well.
As for blocking or dodging, that seems reasonable, especially because that too raises ATB. But I thought they could do that? I'll try to confirm it next time I play.

But if they used healing by themselves, that would no longer give you "full control" over commands and resources.
And that's what they're trying to do here.

But let's assume Barret could heal himself. What type of problems can emerge from that?
He might use an ATB gauge or MP at a moment when you really want him to do something else. One Thunder bolt could be all that's needed to stun the boss. Unless Barret wastes a few seconds to heal himself, and the boss' stagger gauge fills up too much for a single thunder to be able to knock it down.
But if you have full control, you can use that thunder, stagger the boss, and then build up the ATB while the boss is down and then heal your Barret.

Or maybe Barret has 2 ATB gauges, and uses Cure first, but then has too little MP to cast Thunder.

That's just two examples off the top of my head, but there's often no obvious way for an A.I. to know when to heal itself that's consistent.
And that's fine in some games, but if they want to go for full control, it has to be as consistent as possible to avoid any mishaps.

They can block and dodge. They just... fail to recognize the situations where a dodge and a block are necessary xD

I get what SE is trying to do... I just think that as long as the party has some degree of independence, but uses that independence wrong, the whole "being in total control" thing is not so perfect.

I can see the problem you are mentioning with the ATB Gauge and healing. And to be honest, I'm not sure how I would circumvent that issue myself. Maybe an "emergency healing" ability that uses no ATB and triggers once per battle and only if its to heal Cloud? I don't know. I just think it would be nice to implement healing for party members in some way.