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I felt the battle system was very well done and a faithful transition from turn based combat to action based combat. I was very happy to see strategic elements stull in place and just as relevant as ever. My only complaint is that ally AI could be better when selecting targets and maintaining attack paterns to fill their ATB, but this could easily be fixed by release. I think leaving ATB actions up to the player was a brilliant move by SE, and I look forward to delving deeper into the mechanics upon release of the full game (part one anyway).

That is my personal take on the matter, and that is all I have to say on the topic when it comes to the battle system. The divide in opinion seems to stem from one group of people wanting it to remain faithful to the original while spicing things up a bit (where I fall), and another group that would prefer it to be a full on action RPG game like Kingdom Hearts or FFXV. Not so much people don't understand it, but more people had different expectations on what they would prefer the battle style to portray.  And there is nothing wrong with that, as it is impossible to please everyone.



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