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Nautilus said:
Vodacixi said:

In games like KH, you can toggle the frecuency in which the party members do certain actions. Like healing. Also, you can just not equip your party members with potions if you are afraid of them wasting them. Things that FF VII Remake could implement without harming the overall experience AT ALL. If anything, it would feel more coherent with what the game is showing us.

I repeat: I don't want the party members to be completely independent. I LIKE THAT I CAN CONTROL THEM AND GIVE THEM COMMANDS. I JUST WANT THEM TO BE COMPETENT. NOT OP. NOT TOTALLY INDEPENDENT. JUST. COMPETENT.

If Square puts an option to make them act on their own, but that I can disable it(and the standard is disabled), without ruining the game balance, I'm fine with it.

But I mean, If Nomura and his team designed the game like this, to be akin to the original game where you control everyone.That's just game design, whether you like it or not.It's the same as me not liking Dead Cells much because it's a roguelike, versus liking a game like Hollow Knight.Both are part of the same genre, but due to how they approach things I like them in different ways.

So just to reiterate: If Square manages to put that, as an option that you can disable, without ruining the game balance, then I'm ok with it.But PERSONALLY, I don't want them to act on their own.I want to control everything.Makes the game simply more enjoyable.I mean, the AI is already competent, but fine.

You are still missing the point... despite repeting it many times and writting it on capital letters. AI. MAKE IT. COMPETENT. NOT SUPER SMART. NOT OP. NOT IT USING LIMITS, ABILITIES AND MAGIC. JUST MAKE IT DO WHAT IT SHOULD DO. BARRET SHOTTS FLYING THINGS. CLOUD ATTACK GROUND ENEMIES. The healing thing is just something I feel would be logic for them to do, but that could be easily fixed by making it optional in the configuration menu.

I don't think I can explain myself better...