By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:
Vodacixi said:

And wouldn't be better if the AI party members actually did something other than just filling an ATB bar with mindless attacks, often towards enemies that they can't reach? I don't know, I think this system could have been implemented a lot better by just having a better AI for party members. If their only purpose is to fill the ATB bar and they are only truly useful once you take control over them... I think a different approach for the battle system would have suited the game better, one were you take a more direct control over everyone. Maybe classic mode should have been the main mode.

Or you know... maybe they just should have done a decent AI for party members. Is not that complicated. Kingdom Hearts did it back in 2002. We are in 2020. If Barret is supposed to shoot at the flying enemies that Cloud cannot reach, the AI should just do that. If Cloud is dying and I'm controlling Barret, I think Cloud should be smart enough to heal itself from time to time. If they don't do any of this, it feels like I'm surrounded by mindless idiots.

The idea is that you are in control all the important actions of the characters, similar to the original game. That's a design choice.
(Barret not targeting the flying enemies with regular attacks is an A.I. issue though.)

If Cloud was dying in the original FF7, my other characters didn't heal him. That was my decision, so I some times I would rather go for an attack instead of healing. A risky decisions I could never trust an AI to make for me.
Like Donald from KH.



I don't know if it would necessarily be better or worse if the A.I. did more than just fill the ATB. It would be very different though.
This A.I. will never make itself busy with any commands. Meaning when you make use of an ability or item, that character won't be in the middle of doing a Limit Break or casting a spell, forcing you to wait until they finish.

It's not that we give our allies commands every now and then when we feel the need to. We should always give them commands.
Just like in the original game.

And that mentality will probably take a while to get used to, because it's easy to get thrown off when you have an A.I involved.
But imagine if it did nothing at all in this combat system? That would be really weird. So that's probably one of the reasons they decided that regular attacks will fill up the ATB.

But I'm just complaining about the AI though. I don't want Barret to start spamming limits and magic. I'm happy to have control over that. I just want him to do what he is supposed to do. That's my whole complaint. The same goes for Cloud. If I'm Barret and I'm taking down the flying enemies, Cloud should target the ground enemies. You know, just in case they decide to gang up on me, the hopeless sniper (spoiler: it happens every time during the escape sequence).

I'll try to be a little more specific: I would like the party members to attack the correct enemies, heal themselves or myself if we are at risk... and maybe dodge and block a little? I don't think that is unreasonable. As for healing... Maybe you missed it, but in KH you can actually change the frequency in which Donald (and Goofy if he have potions) heal you. And if you put it all the way up, it will heal you the moment your health gets low. In KHII you can even turn off Cure altogether.