The combat was ok. The AI too often stood there doing nothing instead of attacking to fill ATB gauge. And having to hold their hand to make them do everything in no way enhanced my experience. I kind of figured after Cloud yelled at Barett to use lightning he'd just kind of use it. Maybe it will make more sense when enemies require more complex strategies, but here it was just a nuisance.
This is really nothing like the "classic" battle system except in the vaguest sense that commands are still a part of it. And even if it were, then that's not necessarily a good thing. We've been doing action rpgs for a while and figured out what works and what doesn't. So, it would make sense to what was learned and implement it.







