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Vodacixi said:
Otter said:

And wouldn't be better if the AI party members actually did something other than just filling an ATB bar with mindless attacks, often towards enemies that they can't reach? I don't know, I think this system could have been implemented a lot better by just having a better AI for party members. If their only purpose is to fill the ATB bar and they are only truly useful once you take control over them... I think a different approach for the battle system would have suited the game better, one were you take a more direct control over everyone. Maybe classic mode should have been the main mode.

Or you know... maybe they just should have done a decent AI for party members. Is not that complicated. Kingdom Hearts did it back in 2002. We are in 2020. If Barret is supposed to shoot at the flying enemies that Cloud cannot reach, the AI should just do that. If Cloud is dying and I'm controlling Barret, I think Cloud should be smart enough to heal itself from time to time. If they don't do any of this, it feels like I'm surrounded by mindless idiots.

Since people already explained why, my answer is just no.

Then you would go to the FF XV problem.While not nerly to that extend, but the game would play itself to some extent, and would take away the fun of the game.Once you fill the ATB, you don't have to take control over them.Just "freeze" time and issue a command to them(magic, ability, the ones that actually deal damage) and get back to the action.

This is the best decision the devs made.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1