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Otter said:
Vodacixi said:

If I was alone in battle, I would agree. I don't expect to be automatically healed in every videogame. But if I have allies and they have the capacity to heal, I don't think it's silly to expect that they would heal themsleves or you at times. Is not a major problem, especially in a game where you can pretty much stop time... but I think it's acceptable to expect such feature.

If the AI doesn't attack to what it should attack and it isn't able to heal anyone... what's even the point of having an allied AI?

To manage the characters basic attacks & movements whilst their ATB bar fills up. This is also why there is a classic mode where you only control the ATB. It's a direct function of the game to cast spells/skills from any character at any time, just like traditional turn based combat. I think there will be a learning curve where pple adjust expectations of how the game is intended to be played

And wouldn't be better if the AI party members actually did something other than just filling an ATB bar with mindless attacks, often towards enemies that they can't reach? I don't know, I think this system could have been implemented a lot better by just having a better AI for party members. If their only purpose is to fill the ATB bar and they are only truly useful once you take control over them... I think a different approach for the battle system would have suited the game better, one were you take a more direct control over everyone. Maybe classic mode should have been the main mode.

Or you know... maybe they just should have done a decent AI for party members. Is not that complicated. Kingdom Hearts did it back in 2002. We are in 2020. If Barret is supposed to shoot at the flying enemies that Cloud cannot reach, the AI should just do that. If Cloud is dying and I'm controlling Barret, I think Cloud should be smart enough to heal itself from time to time. If they don't do any of this, it feels like I'm surrounded by mindless idiots.