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Just got done with it, and I am really looking forward to playing the full game now. The action combat works great with attacking, blocking, and dodging. You also still have the strategic element as spells, items, and abilities are tied to the ATB meter. It also lets you use you ally's ATB meter abilities as well without having to constantly change characters, which is nice.  This way you can main with whoever you want effectively with only needing to change characters to strategically focus on specific foes they might be better suited for.

I like how Ally units only auto attack, but will not use their ATB meter which gives you full control. This keeps them from wasting items or abilities IMO. Some people seem to have missed the bigger picture with that design choice. If items and magic was used in auto play, it would have really taken from the experience.  Auto attacking regular attacks to fill the ATB gauge is all they need to do.  I do hope their AI for picking their targets gets a bit better though by release.

Now we just need to see how the story will play out. Will it be expanded upon in a meaningful way, or just added fluff to drag the game out?

This demo has made me feel much better about the combat overall at least. Next month cannot come soon enough!

Last edited by Shiken - on 02 March 2020

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