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curl-6 said:

The reason Xenoblade Chronicles X has less jaggies than BOTW on Wii U is because the former is fixed at 720p with post-process anti-aliasing while the former has a dynamic resolution than can drop to 648p under load, and while I cannot confirm, may not use anti-aliasing.

Breath of the Wild is 720P on Wii U, 900P on Switch.
https://www.eurogamer.net/articles/digitalfoundry-2017-the-legend-of-zelda-breath-of-the-wild-switch-vs-wii-u-face-off

Both 30fps.

Not aware of any dynamic scaling? I did complete it on Wii U and the Switch version that I have looks identical, just slightly sharper. (As expected when you go from 1280x720 to 1600x900)

Game could have benefited greatly from some slight AA, even if it's a cheap post-process AA.



--::{PC Gaming Master Race}::--