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Games don't need to have insane budgets tho. I've had friends who worked in AAA development tell me games could easily cost $40-50 but AAA devs have bloated budgets. Having insanely massive teams of 1000 people then do crunch costs a lot more than a smaller team no crunch and takes more time. Another thing is all these in house engines. Square blew a wad on the engine for FFXV only to abandon it in favor of UE4 for everything else. Platinum has been using the same engine for a decade, they just keep modifying it and that's a good way to do things. On the Flipside, we have EA forcing Frostbite in everything and it's not working out.

Last edited by Leynos - on 29 February 2020

Bite my shiny metal cockpit!