deskpro2k3 said:
That made me laugh pretty hard.
"FFVII did not really revolutionize anything that we have not seen in other FF games on the SNES"
FF7: Something else revolutionary: Final Fantasy VII is the first game to allow you to play through a flashback, only for that flashback to turn out to be completely wrong. The best dungeon The best piece of music Best summon: Knights of the Round
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Oh boy. Let me check every point made here.
-went from 2D sprites and tile backgrounds to 3D characters and impressive, artistic and highly detailed pre-rendered backgrounds
How is this anything new? I mean, if you want a real generational leap. Something that really jumped a genre to the next step, you would have a clear cut jump to 3D. Otherwise, it aint so different from Star Fox on the SNES or DKC.
-basically ushered in FMV storytelling during key scenes. FF7 is responsible in large part for the cinematic storytelling road the industry has traveled down for AAA games since
Again, how is this anything new? You had Xenogears for example running parallel to its development, with a lot of its early scripts ideas being taken by the FF7 team. But even disregarding all that. You had FMV way before that, and incredibly cinematic storytelling before that as well. Snatcher comes to mind.
-the music made a similar leap, with a huge, sweeping orchestral soundtrack
ehhhhh if anything, DQ was the game that had such a bombastic soundtrack. And still retains that orchestal soundtrack (at least in the Switch version of the latest game) It's again, nothing out of the ordinary. And personally: Is there anything more iconic than Zeldas music (except maybe Marios 1-1 by Koji Kondo)?
-became the blueprint for RPGs and cinematic story focused games to follow
Kind of a reach. Sure it had appeal to a big audience in the west, but stories like these (really cinematic deep stories) existed before it and didn't change much after it. Maybe it's true for SE, but certainly not all others. Even FFVI, with its lack of FMV, had an incredible deep and sometimes dark story. To call FF7 a blueprint is wrong. It is rather a result of an ongoing iterative process ever since Square started making RPG's.









