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SvennoJ said:
Depends on the game. For a real world flight sim, yes. Always up to date, 2 petabytes of real world data to explore, see everyone else flying around or even all real world traffic included. (But no streaming plans yet for ms flight sim)

For VR, definitely not. Every bit of latency and stability counts. Neither for racing, the average latency might be ok in the future or even now but any little lag spike will screw you up.

Adventure / walking sims / puzzle games, Why not.

I think turn based RPGs would be well suited too.

The issue is : Platformers, Rythem games, Shooters, Hack-n-slash, Bullet-hell,... tons of game genre's arnt well suited for cloud streaming.