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Hynad said:
Peh said:

Your video is not a counter argument, since I use the transition scene for my point where I already told you how the loading is done. 

I can go the same path as you and say that MDK has no loading times, at all, because you run through a long tunnel between sections.

Or even argue that Resident Evil 1 has no loading times, because you look at a door opening animation.

Because you don't see a loading screen doesn't mean that games has no loading times. Every game has them! It depends on how you mask them. Stop making a fuss about this and move on. 

And stop calling me or my comments dishonest, since you have absolutely no clue about what masking loading times is all about.

You continue being dishonest. I never said there was no loading. I said there was barely any. From a player point of view, as I explained in later comments, they’re non-issues because they handled them in such a way that the game doesn’t feel much different from the earlier titles in the series.

Now, please continue trying to tell me what I know or not. I find it pathetic but amusing at the same time. 

Because, if you continue spinning it this way, then you will have to say that the N64 games had loading because, hey, that’s the nature of computer hardware. But that is clearly not what I was pointing out in my first comment.  

You said: "I never said there was no loading".

True, that was me who said it, because you seem to not know what a loading section is and what not. And you even confirmed it by arguing against it. 

You said: "I said there was barely any"

And I said: "As long as you call the 6-7 seconds of a battle scene initiation barely  any loading time then I agree." And that's the point where it should've stopped. But you need to keep that fuss up...

I already wrote it out for you how the loading is being down. You can take your own video and count the seconds from the start of the screens distortion to the moment all character models are visible on screen. 

You said: "they’re non-issues because they handled them in such a way that the game doesn’t feel much different from the earlier titles in the series."

You are the only one here who makes it an issue. If you would've paid more attention to my posts instead of attacking it and insulting me, you would've have known that I said :

"The decision of going for a cartridge system was not based on one game." Which builds upon my previous post: "Yes, and the N64 would also have "long" loading times which is why they also opted for cartridges. Just keep that in mind, please."

You should have realized that I was spoken in general terms. I was not comparing FF7 to OoT. Instead you make a big fuss about a few seconds during the battle transition and throw insults towards me. 

Seriously, take your "dishonesty" and shove it up where the sun is not shining. 

Warned - cycycychris 

Last edited by cycycychris - on 26 February 2020

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