Peh said:
Your video is not a counter argument, since I use the transition scene for my point where I already told you how the loading is done. I can go the same path as you and say that MDK has no loading times, at all, because you run through a long tunnel between sections. Or even argue that Resident Evil 1 has no loading times, because you look at a door opening animation. Because you don't see a loading screen doesn't mean that games has no loading times. Every game has them! It depends on how you mask them. Stop making a fuss about this and move on. And stop calling me or my comments dishonest, since you have absolutely no clue about what masking loading times is all about. |
You continue being dishonest. I never said there was no loading. I said there was barely any. From a player point of view, as I explained in later comments, they’re non-issues because they handled them in such a way that the game doesn’t feel much different from the earlier titles in the series.
Now, please continue trying to tell me what I know or not. I find it pathetic but amusing at the same time.
Because, if you continue spinning it this way, then you will have to say that the N64 games had loading because, hey, that’s the nature of computer hardware. But that is clearly not what I was pointing out in my first comment.
Last edited by Hynad - on 25 February 2020