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Shiken said:
SammyGiireal said:

To be fair just like OoTs 24 fps gameplay felt good then, I didn't mind the PS1 load times in FFVII. That said, Games like Mario 64, OoT, MM etc. Weren't possible with the same speed and seamless transitions between areas on CD format at the time.

Nintendo went cartridge mostly to keep control of third parties (a minimum of 100,000 cartridges needed to be ordered for a game to see release and it cost 1 million for third parties to do so), and piracy. However just as there were draw backs in storage, there were also benefits in fast loads, and battery saves (which saved you precious money on memory paks). 

They don't bother me either when done right.  I just got done beating Chrono Cross again and getting all new game plus endings, and the transitions did not bother me one bit.  I just find it hard to believe that bringing up load times being twice as long on PS1 than SNES could be considered, "grasping for straws."

To me personally, they only really bothered me in the case of games like CT where there was no masking to help with it.  It was painful to watch everything just stop right there in front of you for up to 10 seconds everytime a battle would take place lol.

Chrono Cross is a wonderful game, the music is fantastic, I love Radical Dreamers. You are right 10 seconds is not an improvement or even parity with Cartridge load times. I just want really bothered by it in 1997. Some other games did have issues with this, that I found an annoyance.