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@ TheBigFatJ: That's exactly what I'm talking about. As I said, I've enjoyed the MGS games that I've played (except MGS3, which I didn't like due to the lack of HUD radar and constant need to navigate menus, and not for anything related to the story or presentation.) But anyone who reads into them as anything more than a bunch of over-the-top silliness is fooling themselves and hurting the public image of gamers.

@ jman8: But a lot of gamers - a very large amount of them, in fact - state that the MGS games ARE art. Take DTG earlier in the thread, for example. In addition, where did you get the idea that I'm saying that games can't tackle themes that literature can? On the contrary; I'm saying that they can, but they won't until gamers can properly differentiate good art from mere fun/entertainment value.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom