curl-6 said:
Yeah I really liked Skyward Sword as well, largely also thanks to its great level design (Sandship and Ancient Cistern were standouts for me as well) and motion-plus-powered swordplay. About my only problems with it were that I found it visually underwhelming and hated the repeated Demise fights. |
I thought the art design was lovely, but not a good match for an SD console. The pointillism style really required smooth edges that Wii couldn't really produce.
I get the idea behind the demise fights, but they should have done more to differentiate each one. Also, it went from intimidating to looking goofy in its later forms.