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You should try Alundra..the overworld traversal isn't as brilliant as ALttP's, but its dungeons and boss battles are tougher. The story is also probably the best seen in a 2-D Acton RPG. Working Designs use to do incredible translations of Japanese scripts.

On to King's Field...Its influence is more heavily seen on the Elder's Scrolls series IMO. I am glad, this was brought up. Had Zelda been a 1st person action adventure  as Miyamoto first envisioned, then I believe the King's Field influence would have been more valid. However the only way this would stand to be a truthful thing (KF's influence on OoT) is if Link would have been confined to the castle (as also Miyamoto and his team discussed in the early stages of development) and it would have all taken place in first person. In other words KF, was more of a dungeon crawler in first person that played eerily similar to the ES series (once they made their jump to 3-D). I just can't see where there are any substantial similarities between the titles, except that they both have dungeons (in the case of KF's it was all dungeon traversal.)

Obviously the game evolved into gigantic undertaking featuring a breathing living, world with a real time day/night cycle, and adjacent areas. Real times changes in weather, and fast paced 3rd person combat with Z targeting were unheard off before Ocarina of Time did it. If we want to get picky The Granstream Saga has a claim for the first game to have 3rd person action oriented combat in an Action RPG, but its system was fairly primitive and clunky in comparison to Zelda's. GTA, Shadow of Colossus ( I didn't even get to mention OoT's seamless integration of Horse riding into its world), and even the Elders Scrolls, took a lot from it. The Witcher 3 and Horizon Zero Dawn didn't really reinvent the wheel in the gameplay bases that Ocarina set first. Mario 64 was the ground breaking 3-D experience that really set the a new standard in 1996, but Ocarina has a strong case for being the second one to do so 2 years later, and its influence is more widely felt in today's open world games than of any other title of the era. 

Go back to the Pre Dreamcast era....do you remember how clunky 3-D adventures used to play before OoT? Some people complained about Zelda's Controls and "Clunkyness" ( I totally disagree), but do you guys remember the Tomb Raider games?