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SvennoJ said:
It's just the notion that you find it 'selfish' to request easier options in 'your' games that irks me. Basically the lack of options is there because some people lack self control when it comes to playing games and don't have the back bone not to use crutches when the going gets a little tough. Isn't that 'selfish'? Easily solved though, add trophies for not going below certain difficulty levels or game speed levels. Many games already do that, switch difficulty, lose your chance at whatever trophy you're playing for.

I've already linked an article earlier explaining that as you age, perception of time and reflexes slow down. The souls games and souls likes are in essence rhythm games. In Beat saber you don't start on expert either and for ages rhythm games had the option to slow sections down to practice since at full speed there's simply not much you can do when you fall behind. It's the same in souls games, miss a couple beats, start over. But perhaps you'll be immune to the effects of time or simply won't care about video games anymore when you approach your fifties :)

I lack self control to resist the temptation so I demand that they aren't put in the games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."