HollyGamer said:
"...Microsoft stated that the console CPU will be four times as powerful as Xbox One X;..."
https://en.wikipedia.org/wiki/Xbox_Series_X#cite_note-gamespot_series_x-8 https://www.windowscentral.com/xbox-series-x-specs https://www.gamespot.com/articles/goodbye-project-scarlett-hello-xbox-series-x-exclu/1100-6472190/">https://web.archive.org/web/20191213021815/https://www.gamespot.com/articles/goodbye-project-scarlett-hello-xbox-series-x-exclu/1100-6472190/ |
Not that I didn't believe you, but cheers.
Watched the video and it is indeed 4x over the Xbox One X, but they didn't go into any specifics.
But 4x the performance of the Jaguar 2.3Ghz 8-core CPU's is a low ball in my opinion... And it doesn't explain what kind of workload. - But if they are accounting for the command processor that offloads CPU duties, then it would seem more plausible.
For example Zen+ is 137% faster than Kabini, per core, per clock cycle in integer heavy workloads, Zen 2 increases that gap considerably... Then dump higher clockrates and thread counts on top of that and things get interesting really quickly.
SvennoJ said:
What I was hinting at is that there are more ways to do ray tracing, and dedicated hardware can help or can hinder innovation. Or rather there is not a simple switch to add ray tracing to a game by turning the chip on. Plenty other things need to be done (which will slow down the rest) to make the best use of the ray tracing cores. But it will help. Software only ray tracing would severely restrict the resolution to make it feasible. (Or needing a lot of shortcuts making it far less impressive) |
Bandwidth and cache contention are very real issues in GPU's, so you are right that engaging things like Ray Tracing can introduce new bottlenecks into a GPU design that will bring down performance in other areas.
The dedicated Ray Tracing cores simply offloads the processing that would have been done on your typical shader cores, which can thus keep doing their own rasterization duties, so the performance hit is less significant.
In saying that, like all things rendering, there is a balance to be found, it will be interesting to see how Ray Tracing is leveraged next-gen considering it's one of the long sought after crown-jewels of game rendering, but it's the 10th gen console era where the technology will come into it's own I think.
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