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Hynad said:
Vodacixi said:

If this comment didn't exist:

"But the nature of a game such as OoT, where you explore in 3D, makes it harder on the eyes than a [mostly] static game such as FF VII. Doesn’t help that N64 games had muddy visuals due to the AA solution that most games used"

Then I'd say you would have a case. But since you said that, I will say you got exposed and you're desperately trying to save your ass xD

You will believe whatever you want. I am bringing up flaws for a game you wank to, so of course you’ll bring up anything to try to discredit my view of it. Interesting to see you can’t approach this in an objective manner. And that you disregard the rest of that comment in which I mention how it is difficult to play older FF games without a speed booster because they are incredibly slow paced.

Interesting too that you cannot see how a low frame rate doesn’t affect every types of game the same way. You would be able to understand this if you weren’t so eager to jump at my throat for not thinking your golden game is perfect the way you think it is.

Dude you are playing a revisionist role here. In 1998 a steady 24 fps, felt as good as a steady 30fps game feels today. That's how the big world N64 game adventures played, and no one made a big deal of it, because that was a standard. The argument is OoT vs FFVII, the frame rate in both games is what was expected of them in that era, and the positive reception to both, especially Ocarina (given how that game rendered a 3-D world in real-time) showed this.