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Hynad said:
SammyGiireal said:

I think people criticizing movement in Ocarina of Time, fail to take into account a few things. First no action adventure game in that generation actually had better controls and movement than OoT. Second and perhaps more important: the game ran at 24fps. Obviously if you boot up a solid 30fps WW and switch back to the original OoT, Link's movement will feel a bit off beat.

Nobody fails to take into account anything. The game is criticized for its flaws and that’s as fine as praising it for its achievements. While the concepts were good, the execution was lacking mostly due to technical issues such as the headache inducing frame rate, and [for me personally], the stupidly designed N64 controller. 

What you are doing with this post of yours is being an apologist. Which indicates that you put a blindfold when it comes to the game’s flaws.

I am judging the game for what it was in 1998, which was as flawless as 3-D games got. You are clearly hating on the N64, as I actually felt the game played incredibly well on its controller, I found the 3DS version a little harder to control actually. 

A game doesn't get a 99 Metacritc based on great concepts, the execution was nearly flawless. The framerate was fine until the new machines came around. You are trying to revise history in your post.