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Pemalite said:
HollyGamer said:

Actually the ones who benefit most from optimization especially low level API are consoles not PC. PC can do optimization but most of the times are underutilized because PC and modern PC already powerful enough to boost the performance. Or i can say it existence are kill by the brute force of PC power alone. 

Underutilized? Not really.
nVidia driver increases performance by 52%.
https://www.forbes.com/sites/antonyleather/2018/09/27/nvidia-geforce-driver-provides-shock-50-boost-to-amd-ryzen-threadripper-gaming-performance/#2b7c1d77201e

AMD Driver increases performance by 12%
https://www.techspot.com/downloads/drivers/essentials/amd-radeon/

Forza Horizon 3 has a patch that improved performance.
https://www.forzamotorsport.net/en-us/news/fh3_hot_wheels_available

Windows Patches can also increase performance.
https://www.techspot.com/article/1554-meltdown-flaw-cpu-performance-windows/

API Updates can also increase performance.
https://www.phoronix.com/scan.php?page=article&item=vulkan-12-release&num=1

These optimizations happen constantly on the PC, they just aren't once-offs.

Proof is in the pudding.

HollyGamer said:

Console in the other hand is very weak especially when running modern games. You can check many older GPU that on par with PS4 and Xbox One from  2013 cannot perform the same result with new games. This because many codes on new games are tend to catter new GPU .

They were "very weak" when they first released, lets be honest. Not even the Playstation 4 with all it's 8GB of GDDR5 Ram can guarantee all games at 1080P...

Whether they cater to newer GPU's or not, would be up to the developer, some prefer to prioritise the base consoles I am sure,
Either way hardware design philosophies still exist between Graphics Core Next (And it's variants) and RDNA because they use the same instruction sets... And that translates over to game development.
https://wccftech.com/amd-radeon-rx-5000-7nm-navi-gpu-rdna-and-gcn-hybrid-architecture/

In saying that, the base consoles still provide a good showing for their hardware all things considered.

HollyGamer said:

On top of that PS4 and Xbox One were running with Jaguar CPU, and no PC has an equivalent to that kind performance. PS4 and Xbox One can run perfectly fine with notebook and mobile phones CPU and competitive in performance with modern GPU. 

That's not the PC's fault. The PC always has better CPU's than consoles... And had better CPU's before Jaguar even launched.

HollyGamer said:

Of course it's not magic. Console optimization another level compared to PC, not because of the hardware, but it's just a natural. Console are close environment and PC are open. It's far far more easy to optimize games on console then on PC due to it's nature.  

I am not arguing that console optimization doesn't exist. - But again, that doesn't mean the PC doesn't get optimizations, because it does, the evidence is provided above.

Consoles don't exist in a vacuum.

Radek said:
I know for a fact Radeon 7870 can't match PS4 in RDR2. Not only you can't go above medium textures but also it drops under 30 a lot more often than PS4. You need at least Radeon 7970 to match PS4 in RDR2.

To be fair, Rockstar has always been terrible at porting and optimizing for PC.
The game is still perfectly playable on a Radeon 7870 though.



And let's be honest, every platform gets shit ports... I.E. There are PS4 Pro games that look better than the Xbox One X variant.


HollyGamer said:

That's true. in fact 7870 is actually more powerful than PS4 and 7970 is more powerful than 7870. It's not magic , it's about optimization. No matter how good your GPU is if the games lack optimization on the GPU then the power will be pointless.  


There are going to be instances where the Playstation 4's GPU can beat a Radeon 7870, especially in heavy asynchronous compute scenario's due to it's higher ACE count... And in scenarios where games push past a 2GB framebuffer.

It is not all about optimization. There are some hardware facts.

Pemalite said:
HollyGamer said:

Actually the ones who benefit most from optimization especially low level API are consoles not PC. PC can do optimization but most of the times are underutilized because PC and modern PC already powerful enough to boost the performance. Or i can say it existence are kill by the brute force of PC power alone. 

Underutilized? Not really.
nVidia driver increases performance by 52%.
https://www.forbes.com/sites/antonyleather/2018/09/27/nvidia-geforce-driver-provides-shock-50-boost-to-amd-ryzen-threadripper-gaming-performance/#2b7c1d77201e

AMD Driver increases performance by 12%
https://www.techspot.com/downloads/drivers/essentials/amd-radeon/

Forza Horizon 3 has a patch that improved performance.
https://www.forzamotorsport.net/en-us/news/fh3_hot_wheels_available

Windows Patches can also increase performance.
https://www.techspot.com/article/1554-meltdown-flaw-cpu-performance-windows/

API Updates can also increase performance.
https://www.phoronix.com/scan.php?page=article&item=vulkan-12-release&num=1

These optimizations happen constantly on the PC, they just aren't once-offs.

Proof is in the pudding.

HollyGamer said:

Console in the other hand is very weak especially when running modern games. You can check many older GPU that on par with PS4 and Xbox One from  2013 cannot perform the same result with new games. This because many codes on new games are tend to catter new GPU .

They were "very weak" when they first released, lets be honest. Not even the Playstation 4 with all it's 8GB of GDDR5 Ram can guarantee all games at 1080P...

Whether they cater to newer GPU's or not, would be up to the developer, some prefer to prioritise the base consoles I am sure,
Either way hardware design philosophies still exist between Graphics Core Next (And it's variants) and RDNA because they use the same instruction sets... And that translates over to game development.
https://wccftech.com/amd-radeon-rx-5000-7nm-navi-gpu-rdna-and-gcn-hybrid-architecture/

In saying that, the base consoles still provide a good showing for their hardware all things considered.

HollyGamer said:

On top of that PS4 and Xbox One were running with Jaguar CPU, and no PC has an equivalent to that kind performance. PS4 and Xbox One can run perfectly fine with notebook and mobile phones CPU and competitive in performance with modern GPU. 

That's not the PC's fault. The PC always has better CPU's than consoles... And had better CPU's before Jaguar even launched.

HollyGamer said:

Of course it's not magic. Console optimization another level compared to PC, not because of the hardware, but it's just a natural. Console are close environment and PC are open. It's far far more easy to optimize games on console then on PC due to it's nature.  

I am not arguing that console optimization doesn't exist. - But again, that doesn't mean the PC doesn't get optimizations, because it does, the evidence is provided above.

Consoles don't exist in a vacuum.

Radek said:
I know for a fact Radeon 7870 can't match PS4 in RDR2. Not only you can't go above medium textures but also it drops under 30 a lot more often than PS4. You need at least Radeon 7970 to match PS4 in RDR2.

To be fair, Rockstar has always been terrible at porting and optimizing for PC.
The game is still perfectly playable on a Radeon 7870 though.



And let's be honest, every platform gets shit ports... I.E. There are PS4 Pro games that look better than the Xbox One X variant.


HollyGamer said:

That's true. in fact 7870 is actually more powerful than PS4 and 7970 is more powerful than 7870. It's not magic , it's about optimization. No matter how good your GPU is if the games lack optimization on the GPU then the power will be pointless.  


There are going to be instances where the Playstation 4's GPU can beat a Radeon 7870, especially in heavy asynchronous compute scenario's due to it's higher ACE count... And in scenarios where games push past a 2GB framebuffer.

It is not all about optimization. There are some hardware facts.

Well that's great nothing to disagree here.