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d21lewis said:
SammyGiireal said:

I wouldn't call those implementations revolutionary. Granted there is less that can be "revolutionized" in turn based combat. FFVI had desperation attacks on its part. The Materia system is no different from other character progression systems that the series has constantly experimented with. FFV's job system was much more complex IMO. 

I do prefer its materia system over the junction, and draw spell system of FFVIII by a wide margin.

Grandia had a much more refreshing take in its turn based combat system than the FF's of the era. 

FF took presentation, and Story to a new level in 1997, but really it played a lot like FFVI. Again, I understand that FF had a proven formula and there is nothing wrong with that.

Grandia 1&2 don't get the respect that they deserve. Of course they were pretty early in my RPG addiction (after the SNES RPGs and maybe 6 or 7 on the PS1). There may be others that did things better, worse, or first--but when I played those games, the battle system was a breath of fresh air for a genre that didn't really offer much innovation. Rather than suffering through battles to get to the next bit of story, cutscene, or town, I just looked for more battles to get into.

Sorry. Didn't mean to go off track.

Grandia deserves the love.