derpysquirtle64 said:
They've added Limit Break and Materias. And you still don't call it a gameplay revolution in JRPG genre? |
FFV had class changing.
Chrono Trigger had dual techs and enemy positioning.
Wild Arms 2 had transformations.
Pretty much all JRPGs have their own unique mechanics, and Final Fantasy VII is no different. Materia and Limit Breaks did not really revolutionize anything, because one or two features does not revolutionize a genre. Did most JRPGs use limit breaks or materia moving forward? Nope...
Also limit breaks do not function the same in every Final Fantasy, even though they share the same name. In VIII for example, they can be exploided to be used over and over.
OoT on the other hand took a 2D franchise and put it into 3D space. It changed how you view and explore the world, as well as how you interact with it. Z targeting has been adopted by all kinds of games moving forward, and the game expanded on a forumla started by A Link to the Past and made it into something that would stick around for generations to come. That was a revolution.
So again, Final Fantasy VII is a fantastic game, but a revolution it was not.
Last edited by Shiken - on 18 February 2020







