derpysquirtle64 said:
They've added Limit Break and Materias. And you still don't call it a gameplay revolution in JRPG genre? |
I wouldn't call those implementations revolutionary. Granted there is less that can be "revolutionized" in turn based combat. FFVI had desperation attacks on its part. The Materia system is no different from other character progression systems that the series has constantly experimented with. FFV's job system was much more complex IMO.
I do prefer its materia system over the junction, and draw spell system of FFVIII by a wide margin.
Grandia had a much more refreshing take in its turn based combat system than the FF's of the era.
FF took presentation, and Story to a new level in 1997, but really it played a lot like FFVI. Again, I understand that FF had a proven formula and there is nothing wrong with that.







