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Pemalite said:
HollyGamer said:

Is not like PC can or cannot do. CPU GPU games are more possible on console,due to limitation on console and close environment on console. On PC developer tend to just brute forcing rather then optimizing. 

NO they don't.

The "optimized techniques" that are employed on consoles in order to increase visual fidelity for any given level of performance can and does translate over to the PC.
For example... Many game engines on Consoles during the 7th gen started to leverage a technology known as "Impostering" - Which is where 3D geometry was essentially (in lamens terms) substituted for a 2D sprite, which freed up a significant amount of rendering resources. - Such an "optimization technique" was included in the PC releases.

The PC also tends to include higher quality options which comes with a corresponding hit to performance... For example many console games leverage screen-spaced ambient occlusion instead of the more expensive horizon based ambient occlusion. - Why? It's not "optimization" because the PC release gets the option to use SSAO as well.

In the end, if you want a "console experience" on PC... Any Quad-Core, 8GB of Ram and a Radeon 7870 will still give you that experience in 2020, which is a good substitute for a Playstation 4.

HollyGamer said:

id tech engine are indeed using this tech by default, but it's extremely rare for other engines and other games. PC is more brute force while console more of pure optimization. I am not saying PC cannot do optimization, but for open environment like PC, developer do less optimization but more just depend of hardware power. 

It is actually extremely common.
Any benchmark that leverages asynchronous compute is likely using it and it is reflected in gaming benchmarks that favors AMD's hardware.

Ironically, more modern AMD GPU's with more ACE units tend to wipe the floor on a per-compute basis compared to the Playstation 4 for that same reason.

Also the PC gets optimizations through Windows, game, API and driver updates extremely frequently. Like weekly/monthly.

Actually the ones who benefit most from optimization especially low level API are consoles not PC. PC can do optimization but most of the times are underutilized because PC and modern PC already powerful enough to boost the performance. Or i can say it existence are kill by the brute force of PC power alone. 

Console in the other hand is very weak especially when running modern games. You can check many older GPU that on par with PS4 and Xbox One from  2013 cannot perform the same result with new games. This because many codes on new games are tend to catter new GPU .

On top of that PS4 and Xbox One were running with Jaguar CPU, and no PC has an equivalent to that kind performance. PS4 and Xbox One can run perfectly fine with notebook and mobile phones CPU and competitive in performance with modern GPU. 

Of course it's not magic. Console optimization another level compared to PC, not because of the hardware, but it's just a natural. Console are close environment and PC are open. It's far far more easy to optimize games on console then on PC due to it's nature.