Pemalite said:
HollyGamer said:
The problem is Nvidia retail GPU usually more expensive compared to AMD ones, especially with tensore and RT cores. On top of that it's an old GPU that used 12 nm die size . Also don't forget 800 usd is a retail price not a BOM price.
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Older manufacturing processes (in this case 12nm which is just a refined 14/16nm which in turn is a refined 20nm process!) can often be cheaper than a newer one.
HollyGamer said:
We can expect PS5 or Xbox Series achieving similar performance or better then RTX 2080 with total performance of combination and a tandem between ryzen 2 and the GPU (actually overclocked RX 5700 XT already did ). Of course the GPU alone will not be able to do that, but most of the times game developer utilize in optimizing by making a tandem between CPU GPU program (they did it alot on 8th gen games using GPU as physics instead on CPU).
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We don't know for sure, because we don't know what the hardware is.
The PC also gets "optimizations".
Contrary to popular belief, consoles don't live in a vacuum where they are the only platform to get platform optimizations to extract better performance or visual effects.
And it's interesting you mention Physics... Because many games on the PC did the same, iD Tech powered games was a good example... With GPU accelerated particle physics and lighting.
HollyGamer said:
I can see PS5 using a beter variant on overclocked RX 5700 XT or perhaps a cut version of downclocked RX 5800. The raw performance will be better then RTX 2070. If developer can utilize the ryzen 2 capability tandem with the GPU, games on PS5 and Xbox series X will be able to perform equally or slightly less with RTX 2080 if the RTX were partnered with slightly less CPU capability then Ryzen 2.
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We cannot draw comparisons to the current Navi GPU's. The next-gen consoles will be including more modern hardware feature sets to aid in things like Ray Tracing effects, something current AMD GPU's are unable to do on a hardware accelerated level.
As for performance itself, we don't know what the performance is.
It is actually okay to say "We don't know" about something, we don't need to create claims out of thin air.
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We don't know, that's why we just make an assumption based on what we got and general calculation based on what we already have. It's not a fact nor a confirmation. Just playing with prediction.
Is not like PC can or cannot do. CPU GPU games are more possible on console,due to limitation on console and close environment on console. On PC developer tend to just brute forcing rather then optimizing.
id tech engine are indeed using this tech by default, but it's extremely rare for other engines and other games. PC is more brute force while console more of pure optimization. I am not saying PC cannot do optimization, but for open environment like PC, developer do less optimization but more just depend of hardware power.
Last edited by HollyGamer - on 17 February 2020