By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ryuu96 said:
Angelus said:

Doesn't actually sound that way to me. 

"We do own the IP rights to the ARPG we're making. Again, because I'm getting a ton of messages about this, at the end of the day, it just doesn't even make any business sense to 'sell-out' at this point. The ARPG will be our first AAA game, so if at all ever, we'd entertain the idea after that one ships."

Why if I'm so happy with how things are going right now, am I gonna entertain the idea of getting bought out after my first ever AAA game ships? The only way that makes any kind of sense, is if I'm shipping that game with the same publisher that I've been working with, that I'm comfortable with, and the relationship between us has proven to be mutually beneficial long term. 

I'm not gonna suddenly consider a buy out cus I made one AAA game working with some other publisher for the first time. I mean....why? To whom? Those guys (Ubi, EA, Activision, Square, Deep Silver, etc.) that I just made one game for? I don't know what it's like to work under them long term. The only way a buy out makes more sense after working with a new publisher, is if you really only did care about the money, and a successful AAA game under your belt (regardless of who publishes) is going to increase your pure monetary worth. If I'm to take this guy at his word, that's not what he cares about.

Well, he could also be thinking about a scenario where their IP flops, then he'd quickly reconsider selling out.

The vibe I get from Thomas is that Moon's 2nd IP will be multiplatform Tbh, I have for a long time, he specially talks a lot about wanting to be bigger, wanting to reach more gamers, Moon somehow got Ori on Switch, I feel like they want to be a Multiplatform studio.

I also think if they're partnering with a multiplatform publisher like THQ Nordic or whatever and the game turns out to be a big financial success then it won't make sense for him to sell out so I assume he's talking about financial stability, if their 2nd IP turns out to be a flop. It's a big risk they're taking going from a 2D AA Platformer to a AAA ARPG.

And if the IP sells well, then he can ask more money to sell.

Any way you see it, it's probaby a better idea to wait for your big game to ship before you go into any possible negotiations.