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Mnementh said:
JWeinCom said:

Doesn't have the visual indicator, and Mega Man has to be stationary when he uses it.  Other than that it's essentially the same.  

It isn't the same. The revolutionary thing is moving and fighting, while you still automatically face the enemy. That is something 3D action adventure games to this day use, and if not the controls are often deemed clunky and unintuitive. Nintendo talked about how they got inspired for this solution by watching a traditional japanese fight, where the contestants are bound to each other by a rope. That was their basic idea in implementing that.

Yeah it allowed more enemy designs and concepts to become possible lock on wasn't the innovation as that was introduced by Panzar Dragoon it was being able to lock on and move freely on the fly in combat that changed things as that was why OOT's fights and boss battles were on another level to other games of the time. As you mentioned games to this day still use the execution OOT brought out much like how game engines today take cues from SM64's engine another innovation by OOT was the introduction of an actual day and night cycle and one that influenced what was going on in the game at the time.