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DTG said:
Fishie said:
DTG said:
Fishie said:
DTG said:
Fishie said:
Riachu said:
Fishie said:
You want storytelling, go read a book.
You want cinematics, go see a movie.

Meanwhile quit ragging on Bioshock, a game that actually gave the player the opportunity to see more of the story as part of the actual GAME PLAY.

Game play, you know, that thing that seperates us from movies and books.
The thing that makes this particular artform more involved then the other two.

I am not ripping on Bioschock. I have only played a small part of it but it was one of my older brother's favorite games of last year

 

You could have fooled me when you said that Levine`s design decisions regarding the story were SHAMEFULL.

 

 

Actually I said that. It is shameful that Levine gave the storyline a backseat to the game design actually compromising the original plot in the name of gameplay.

Which made it a MUCH better game.

MGS4 would be a lot better then it is as well if they had ommited some of the story crap and added some actual beef to the crappy gameplay.

 

 

Maybe a more "playable" game but not a better one. No artist compromises his work for the sake of mainstream approval or it is no longer true art. Storyline should be the foundation of any video game and the gameplay should be built and molded around the plot not vice versa. It's a question of intellect vs. mindless entertainment and which we value more. The intellect is contained within the messages of the storyline and should not be amended merely for fun gameplay.

Kojima's design philosophy is building the gameplay around the storyline and prioritizing the later -making no compromises to the messages he wishes to convey in the name of throaway entertainment -which is how it should be.

 

Wow so Tetris and Pong must be the WORST GAMES EVAH?

 

Reality is back in the 70's and 80's we did not have the technology to stress the cinematic aspect of VIDEO games yet. Now that games have reached parity with movies in terms of visual aesthetics it should be expected that developers take advantage of a video games storytelling capability. VIDEO games afterall, as the name itself suggests were created as a paradigm to movies where you are in control of the character. While the action was established the storytelling abilities of movies were not yet possible on 8 bit hardware. Now that they are, video games have reached what the industry has always strived towards -the possibility of true interactive movie experiences where cinema and gameplay blend under a single narrative arch.

 

 What sort of crappy movies do you watch if you think real time technology is up there with what the movie industry has to offer?