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sales2099 said:
DonFerrari said:

Yes let's compare different platforms and 10 years difference between release.

Since when have a game costing 60 become something problematic or preventing a game from have good sales? 60 would only be a problem if people don't find value on that. From memory Minecraft when launching on PS3/X360 was like 30USD right? Count inflation and you aren't that much apart.

Minecraft is just as popular if not more so then it was when it launched. It’s still very much relevant as games today in the same genre. You said the price was similar, which was intriguing to me. You made me genuinely curious, but if it’s $60 when PS4 itself has Minecraft available for $20 I just don’t see it being a fair fight beyond the first 2 months. 

Sure Minecraft is popular, don't remember saying otherwise. And sure I don't expect Dreams to get anywhere near that much sales. If you don't think it is fair why did you bring it to the discussion?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."