DTG said:
In an age where technology allows for cinematic presentation on par with movies, gameplay should be a vehicle to express a message or storyline in an interactive environment. Not the centerpoint of the experience but rather the vector to delivering an involved cinematic experience. This isn't 1988. Fun and gameplay should not be the single defining characteristics of VIDEO games anymore. Plot, message and artistic achievement must take a more pivotal role in coming years.
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And a game where the same thing is bullied into the players head 5 times in a row(hey Snake, guns are ID locked) just to make it longer and which explains EVERYTHING by just shouting nanomachines with a lot of retarded storyline crap thrown in that simply doesnt make sense(and which is insanely overacted the same way movies were when they switched from silent to sound and continued to work with silent actors) does those things?