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HollyGamer said:
Pemalite said:

Well. You just look silly now don'cha.
Because even a game like Conker on the ORIGINAL Xbox back in 2005 used "Ray Tracing" to a certain degree.
http://fileadmin.cs.lth.se/cs/Education/EDAN35/lectures/Stefanov10-gi-in-games-notes.pdf

Ray Tracing isn't just this "singular" concept, there are dozens of different types of implementations and usage scenarios... Path Tracing, Cone Tracing, Ray Casting, Beam Tracing and more... All with different hardware demands, pro's and con's. - They are all Ray Tracing.
Ray Tracing didn't just happen overnight, it is hardware accelerated Ray Tracing using dedicated processing cores that is a new thing... Otherwise you have been exposed to Ray Tracing in some form or another for decades.

Voxel based Cone Tracing was implemented in some game engines, namely CryEngine.
https://docs.cryengine.com/pages/viewpage.action?pageId=21268888

Another example of Ray Tracing you might have been exposed to is when developers started using Path Tracing for subsurface scattering which actually occurred in the 7th gen.
https://en.wikipedia.org/wiki/Subsurface_scattering

Ray Tracing is just the new tech-buzzword which replaces flops, which replaced bits before it... And people generally don't understand it's usage, it's meaning or it's importance in gaming. - They just know it's "better".

What??? 

So you mean you can compare path tracing on old console with next gen console, thank you

SO I  guess tech company should stay on old tech and hardware 

I don't know how you came to that conclusion, but that isn't one of my statements.

HollyGamer said:

And also please try to learn the difference between voxel cone tracing and ray tracing. They are different and very different in fact. And no Cryengine are not using raytracing. Old hardware can use Ray Tracing many render farm GPU are use to render polygon with ray tracing but it's slow in fact it's super slow that it cannot on real time. Instead it used only on CGI animated movie or hollywood effect.   

They are obviously different. I did state as such prior. But it is all still a form of Ray Tracing.

And I quote myself: "Ray Tracing isn't just this "singular" concept, there are dozens of different types of implementations and usage scenarios..."

CryEngine does use Ray Tracing, I already provided a source direct from CryEngine development documentation... So don't spread mistruths.

Here is CryEngine (2010) using Global Illumination which is based on Partial Ray marching which is another form of Ray Tracing. Skip to 1:49.




Last edited by Pemalite - on 11 February 2020

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