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Otter said:
They're such a consistent studio quality wise and they seem to be super efficient. They've produced like 4 AAA games this generation seemingly without any massive delays and always delivered a super polished product at the end, which feels loved and not just pumped out by a massive machine. Ratchet is still probably the best looking platformer of the generation and that game is like 4 years old.

https://www.youtube.com/watch?time_continue=47&v=LTOxsgGzCU4&feature=emb_title

Also I'm not sure some you have a fix on how much game studios cost.

I don't think vgc wrote any article on the price of any studio MS acquired besides mohjang, so we really haven't seem how much would similar studios sold by. 



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."