By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sales2099 said:

It’s a little funny from my perspective because that’s a lot of money for a studio that has been making exclusive games for Sony almost exclusively

With this move they can invest even more on the dev and keep all the profits for it.

Mr Puggsly said:
twintail said:

Their most popular IPs belong to Sony. SM isn't theirs either.

Maybe MS overpaid for Mojang. Maybe not.

Simple really. 

Do we know any other studios that were purchased for this much while owning no significant IPs though?

Minecraft is one of the biggest video games ever. It has continued to sell great and stay active for about a decade. The story games also did well, merchandise, etc. It certainly doesen't appear to be a bad investment thus far.

Nobody is arguing Sony made a bad purchase. It just seems like a lot of money for no major IPs. Essentially no other studio would pay that much because their big games are in Sony's hands already.

And have you runned the numbers down after to purchase to see if it had paid back within 5 years?

Mr Puggsly said:
think-man said:

Sunset Overdrive is semi notable, though not worth that much of course. They are a pretty big studio usually developing 3+ games at a time. In the last few years their output on Sony only devices has slowed down alot as they became more multiplatform. Now having full control of the studio they can block their games going to the competition whilst increasing the Playstation brand.

They could have exclusively worked with Sony if they would have simply funded all their projects. Sunset Overdrive happened simply because MS paid for it.

Anyway, I just assumed they would have paid less. You'd think a studio worth that much could have funded Sunset Overdrive on their own and made it muliplat.

And Sony was doing it, the reason SO released on MS and not PS was because Insomniac wanted to have the IP (Sony would fund but keep IP), the game didn't do well and all their multiplats also didn't do to good.

It really is a matter of IP without good dev not being good just as good dev needing IPs to work, but the second one is more valuable... how much good have Rare done to MS on they having a lot of IPs?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."