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RaptorChrist said:

Ring Fit does seem like the type of game that people would buy a console for. It's weird to see a game with such low cumulative sales do this well each week. Selling ~40k of it's ~622k total in its roughly 15th week on the market.

40k / 622k => about 6.5% of its overall sales in W4, 2020
1 / 15 => a single week is roughly 6.66~% of its life.

In other words, the sales it achieved in its 15th (-ish) week are above it's average weekly sales value, which I would think is quite a rare thing. Any other games that this holds true for?

Edit: Don't mean to say that 622k is a low sales number; only that it seems low to me relative to how its currently trending.

Ring Fit is a Blue Ocean title.  Blue Ocean titles reach a new group of customers.  

When you sell to an already established group then you get a huge spike of sales at launch and then it drops off quickly.  The customers are already there.  Blue Ocean titles sell to customers that wouldn't have otherwise bought the system (as you have pointed out, this is a game people would buy a console for).  They aren't even customers that would normally even keep up with gaming in the slightest.  So they buy the game steadily over time.