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Mr Puggsly said:

Cutscenes look exceptional in Cyberpunk, naturally. But actual gameplay footage generally just looked like 8th gen graphics. If that was hyped as 9th gen graphics, I would be disappointed.

On a PC the visuals will look sharp, fluid.

Mr Puggsly said:

PCs that have specs at par with X1, won't necessarily perform as well. NXGamer did an interesting video about X1 outperforming PC specs that are seemingly superior.

The amount of PC's that have specs that are on par or worst than the Xbox One are a minority, so that's irrelevant.

The Xbox One wasn't a fast console on release, time has not been kind to it.

Mr Puggsly said:

What game takes advantage of X1X and are 720p? Are you talking about a dynamic resolution at its worst? Or maybe you mean games just designed for base hardware?

All games that targeted 720P on the base Xbox One and didn't get patched/enhanced for the Xbox One are still 720P today... Which means those games look better on a base Playstation 4 than on a more expensive Xbox One X.

Power isn't everything it seems.

Mr Puggsly said:

The ideal scenario is Lockhart would be capable of running the same content as Series X just with lower resolution and maybe some small tweaks to other settings if necessary. Assuming all other specs are the same the only bottleneck should be in the GPU.

Idealism isn't reality I am afraid.

Again, just cutting back on CU's on a GPU will introduce new bottlenecks into the GPU design, I am not talking anything about the RAM or CPU.

For example, let's say you cut back the GPU CU count by 50%, but kept the same ROP, TMU and Geometry unit counts, that would then mean the GPU's functional units are balanced differently... And would mean that games need to be designed to target a different set of hardware nuances, I.E. More texture and geometry heavy rather than pixel shader heavy.

In short... It completely and utterly undermines the "console optimization" arguments put forth by console gamers.



--::{PC Gaming Master Race}::--