Mr Puggsly said:
Switch isn't just a weaker console, its an exceptionally weaker console. Scaling back assets and optimizing for significantly lower specs does take time. That's why another studio is brought in to handle much of the work. For example MK 11 wasn't developed after the game was completed, it was in development at the same time. That's how the Switch version released at the same time. Doom Eternal may not achieve the same release date, but it shouldn't be 12 months out. PS4 and X1 are more equal, its the GPU disparity that generally separates them. Sometimes X1 ports have been disappointing considering the polish of PS4 releases, but has the X1 version ever been an unplayable mess? I can't really think of any examples. |
Just in case, the X1 is closer in performance to the switch than it is to the series x. So the undertaking will be much harder trying to hold on to it next gen.
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