sales2099 said:
Your right it isn’t, as it’s supposed to be meant to take from the Steam user base (not drop it but use GP in addition). Again this is a market that doesn’t plan to own a Xbox so it’s just MS adapting and marketing Xbox as A service and not a console. Ill admit that this is all theory because Xbox’s studios are only beginning to show what they are working on. But the ones that did release...that’s just good old fashioned market share talking. During the 360 days Xbox exclusives sold amazing and many PS3 exclusives sold horribly by comparison. Killzone 2 for all its praise only sold what Halo 3 did in its opening month. Halo 3 ODST sold as much as Uncharted 2. Point being console market share, especially in the west for western games will always be the first second and third reason for a games sales legs. Call me a optimist because the next Xbox isn’t repeating the same mistakes as 2013 Xbox One. |
I won't enter the beated marketshare discussion, we have plenty of examples of same IP selling more with smaller audience and less with bigger audience plus almost no game having a linear scale up with marketshare, besides the fact that if the games are truly system sellers they are the ones that push the system not the other way around.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







