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The reaction SE got was reasonable due to the standards expected of them and the way they hyped the project up it didn't help that this was in a gen where JRPGS were struggling left right and centre so it stood out even more so, XIII was seen as the flagship title for the PS3 before the now famous E3 moment (story for another time) and what ended up being delivered was lazy remember SE infamously said towns couldn't be done in HD as an excuse. No towns, corridors, limited battle system, flawed story, lore literally left to a subsection in the menu, character growth is restricted deliberately until later on as in characters are locked to specific jobs purely because that's all the developer allowed for no other reason other than to force balance etc...

The game is not bad but it felt like SE were more invested in their hype trailers than deliver something that at least can match what they're know to be able to put out as by the time the game opens up the's not that much to do in it and that's more in the later stages of the game meaning you have to slog through the tedious parts first.