Chazore said:
And I use mine for multiple purpose than just gaming. It's not a fact it's old lol. Many do it to this day, there are even conventions for LAN parties, but I guess you think it's old, therefore no one should do it?. Well thanks to Valve, we can play local co-op games over the net now, so that's something unique and interesting on the PC side of things. Well yeah, you could also do local co-op games on a single PC, hooked up to a bigger monitor or TV, it's really not rocket science here. Well yes, you kept on using the word, and yet you weren't using it 3+ years ago, just like every other console gamer. Look at Ray Tracing, hardly anyone cared when PC was doing it, now it's "PS5/Xbox, will tX game have RT?", as if it didn't matter beforehand. But yes, I tend to tie the Mhz and VRAM to GPU performance, because to me that makes more sense, it feels more accurate and it's what everyone's been using for decades now. |
That's why nothing to disagree on that part
It's old and it's a fact, many new PC games circa 2013 era does not have this function . It might be on some title but not mainstream anymore. Many PC player just play games using online instead of lan. And also LAN also still used in tournament and MOba . But in my country most PC cafe and gaming cafe just connected through Internet but never used with LAN cable.
I never said PC cannot hooked to PC. But my PC is big and i am tired to bring back and forth my big 10 KG PC desktop every time i playing video games into the living room, while my console can be lifted with my finger nail. I had done it before that's why i prefer console on my living room and keep my PC on my office.
Teraflop was used back in 2010 ass well when PC introduce this metrix, and yes ray Tracing is a thing now, because Nvidia introduce it. As long it can be measured using scientific method it can be used in words. nothing wrong with that. Clock speed and Vram , Floating point, all connected to TDP. That's why every single GPU reviews always include with power wattage , TDP etc.